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LeapFrog Learning Game: Get Ready for Kindergarten (for LeapPad tablets and LeapsterGS)

Prepare your child to start kindergarten with three learning games that teach core math, reading and life skills
Features an interactive classroom experience that provides a day in the life experience of a kindergartner
Ages 3-5 years

LeapFrog Learning Game: Get Able for Kindergarten

LeapFrog Get Able for Kindergarten Game Pack

LeapFrog Get Able for Kindergarten Game Pack is a suite of titles that teach core skills to help children prepare for starting school. Developed by learning experts for children in pre-K through kindergarten (ages 3–5 years), Get Able for Kindergarten features a rich curriculum in reading, math and life skills. Over three fun adventures, children practice letter recognition and number sense skills, and they explore daily routines linked to school success. LeapFrog Get Able for Kindergarten Game Pack works with all LeapPad learning tablets and Leapster Explorer and LeapsterGS game systems (sold one at a time).

Join Chris, Daniel, Grace and Pilar in their classroom.

Join Chris, Daniel, Grace and Pilar in their classroom.
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Works with all LeapPad tablets and LeapsterGS.

Works with all LeapPad tablets and LeapsterGS.
Fun with their favorite characters

Your child’s beloved LeapFrog animal friends are all here, and kids love learning with critters in a classroom! Build reading skills and have a forest full of fun with Sylvie Squirrel, Ozzie Otter, Olive Owl, Spot the Ladybug, Mack and Watson the Moth. Then, go from the school room to the jungle on a light-hearted, laugh-along skill-building mission with everyone’s favorite member of the Stretchicus Apeilopicus genus, Stretchy Monkey! In the end, enter the Dragon Café where two funny dragon puppets impatiently await their dinner. These silly dragons demand increasingly more food…until the bill arrives!

Personalized for each and every child

Each game personalizes the learning to the child and automatically adjusts the level for just the right challenge. Ozzie and Mack ABCs starts at the appropriate age-based level, and children progress from writing simple letters to complex upper- and lowercase letters. Younger players get hints throughout gameplay and follow dots that guide letter-writing. At higher levels, they get more distractors and see only outlines of letters. In Counting at the Dragon Café and Stretchy Monkey’s Super Day, children start at level one and advance as they master new skills. They go from tracing curved lines to writing numbers and from matching colorful shapes to completing complex visual analogies.

Curriculum that goes beyond core skills

In Ozzie and Mack ABCs, young readers practice literacy skills and explore rhyming, critical thinking and book and print basics. They identify letters even as collecting snowflakes and learn how to recognize letter sounds even as feeding a bug with an alphabetic appetite. In Stretchy Monkey’s Super Day, children help Stretchy make his bed and get Able for work and then unpack his bag and get Able for sleep. They also solve logic puzzles and navigate through the jungle to deliver bananas. In Counting at the Dragon Café, kids use number recognition, number writing and simple counting to serve tasty tidbits to demanding dragons.

Learning experts create or approve each and every experience

LeapFrog Get Able for Kindergarten Game Pack used to be developed by educational experts to help children build confidence and core competencies for starting school. By helping Mack, Spot and Watson cross the water to reunite with their friends, children learn how to differentiate between upper- and lowercase letters. As they swing through the jungle with Stretchy Monkey, children practice solving logic puzzles. When children prepare written receipts for their dragon customers, they level up from tracing shapes to writing one- and two-digit numbers.

Identify letters, and learn to recognize their sounds.

Identify letters, and learn how to recognize their sounds.
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What’s in the box?

LeapFrog Get Able for Kindergarten Game Pack learning game cartridge (compatible with all LeapPad learning tablets and Leapster Explorer and Leapster GS game systems sold one at a time) and Parent Guide.

Teaches
  • Letter Recognition
  • Phonics
  • Handwriting
  • Number Recognition
  • Counting
  • Daily Routines
  • Logic & Reasoning

Prepare your child to start kindergarten with three learning games that teach core math, reading and life skills
Features an interactive classroom experience that provides a day in the life experience of a kindergartner
Ages 3-5 years
Teaches letter recognition, phonics, handwriting, number recognition, counting, daily routines and logic & reasoning
Works with all LeapPad learning tablets and Leapster Explorer and LeapsterGS game systems (sold one at a time)

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